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  • Yahshua H.

'Hogwarts Legacy' is a stunning open-world based on Harry Potter that goes beyond the books.



We were all clear that the world of Harry Potter could give of itself to serve as the seed for an impressive game. But what 'Hogwarts Legacy' has taught in its State of Play has possibly impressed more than one skeptic. Absolutely everything you'd expect in an open world inspired by the creation of J.K. Rowling is there, and with a few extras that guarantee hours of additional fun.


The truth is that there is nothing excessively surprising in 'Hogwarts Legacy': everything expected is here. A character (wizard or witch) that can be fully configured, an open environment in which main missions can be fulfilled, linked to the protagonist's history and perhaps her relationship with Dark Magic, or secondary ones. And of course, skills, equipment, experience that is gained and make the protagonist more powerful.


I mean, few surprises, but what is expected, it has everything and more. From apparent details that cannot be missing in a Harry Potter game, such as the occasional secondary character, a Hogwarts replicated in what we know. What we don't, four classes to choose from, spells lessons, potions, herbology, and much more. Obviously, ramifications start from what we already know: Hogwarts looks like a labyrinthine castle full of puzzles, secret passageways, and rooms to explore. And there are exteriors to go to and a nearby town, Hogsmeade, where there are plenty of shops, sideshows and showdowns with wizards not as good as you.


wave the wand

The plot key of a game that has not neglected combat is a rebellion of goblins and an alliance with dark wizards. In the Play Station, we were able to see a few action sequences that cannot be demanded of the precision or demand of an 'Elden Ring,' but they are punctuated by literally dozens of spells at our disposal. As we can see, these will be highly configurable and improvable to our liking so that they confirm a personal and differentiated magical style.


In these combats, some with genuinely spectacular effects, we will have at our disposal the inevitable catalog of attacks, protections, launches, or powerful maneuvers to stun the enemy. All this will be improved in a skill tree that will bring the inevitable role-playing touch to the game.


And to top it off, at Hogwarts, perhaps the most original and memorable space featured in the Room of Requirement: a highly configurable room that "sees what you need and gives it to you." Cared for by the elf Deek, in it, you can grow plants, create potions and raise beasts and magical creatures, among many other activities to configure our wizard or witch. A space in which to spend hours designing it to your liking is just one more example of the excellent taste for detail that this Avalanche title overflows with.


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